// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_ZLIB_GOOGLE_ZIP_INTERNAL_H_
#define THIRD_PARTY_ZLIB_GOOGLE_ZIP_INTERNAL_H_

#include <string>

#include "base/time/time.h"
#include "build/build_config.h"

#if defined(OS_WIN)
#include <windows.h>
#endif

#if defined(USE_SYSTEM_MINIZIP)
#include <minizip/unzip.h>
#include <minizip/zip.h>
#else
#include "third_party/zlib/contrib/minizip/unzip.h"
#include "third_party/zlib/contrib/minizip/zip.h"
#endif

namespace base {
class FilePath;
}

// Utility functions and constants used internally for the zip file
// library in the directory. Don't use them outside of the library.
namespace zip {
namespace internal {

// Opens the given file name in UTF-8 for unzipping, with some setup for
// Windows.
unzFile OpenForUnzipping(const std::string& file_name_utf8);

#if defined(OS_POSIX)
// Opens the file referred to by |zip_fd| for unzipping.
unzFile OpenFdForUnzipping(int zip_fd);
#endif

#if defined(OS_WIN)
// Opens the file referred to by |zip_handle| for unzipping.
unzFile OpenHandleForUnzipping(HANDLE zip_handle);
#endif

// Creates a custom unzFile object which reads data from the specified string.
// This custom unzFile object overrides the I/O API functions of zlib so it can
// read data from the specified string.
unzFile PrepareMemoryForUnzipping(const std::string& data);

// Opens the given file name in UTF-8 for zipping, with some setup for
// Windows. |append_flag| will be passed to zipOpen2().
zipFile OpenForZipping(const std::string& file_name_utf8, int append_flag);

#if defined(OS_POSIX)
// Opens the file referred to by |zip_fd| for zipping. |append_flag| will be
// passed to zipOpen2().
zipFile OpenFdForZipping(int zip_fd, int append_flag);
#endif

// Compression methods.
enum Compression {
  kStored = 0,             // Stored (no compression)
  kDeflated = Z_DEFLATED,  // Deflated
};

// Adds a file (or directory) entry to the ZIP archive.
bool ZipOpenNewFileInZip(zipFile zip_file,
                         const std::string& str_path,
                         base::Time last_modified_time,
                         Compression compression);

// Selects the best compression method for the given file. The heuristic is
// based on the filename extension. By default, the compression method is
// kDeflated. But if the given path has an extension indicating a well known
// file format which is likely to be already compressed (eg ZIP, RAR, JPG,
// PNG...) then the compression method is simply kStored.
Compression GetCompressionMethod(const base::FilePath& path);

const int kZipMaxPath = 256;
const int kZipBufSize = 8192;

}  // namespace internal
}  // namespace zip

#endif  // THIRD_PARTY_ZLIB_GOOGLE_ZIP_INTERNAL_H_
